![]() And the first Torchlight is Double-A royalty. Torchlight 2 felt like the Diablo 3 these veterans might have made, the same way that Disintegration reminds me of a mirror-world Halo 2.Īnyway, what's interesting me today is that before all that, the people at Runic made the first Torchlight. In Torchlight 2 - the numbers are about to get confusing - we got both another version of Diablo 2, which some of the core team had helped make, and also a glimpse of an alternate version of Diablo 3. Disintegration feels like the Halo 2 we might have gotten if everyone had been more able to explore new ideas - which, given Bungie's background, would also have been old ideas.ĭisintegration is made by ex-Bungie people, and in this respect it sort of seems to parallel the work of the team at Runic Games. Halo 2's big idea was dual-wielding (and dual leads). It takes the lovely tree-scattered setting of Halo, the flat metallic heft of the classic Spartan weaponry and the precision staging of the encounters, and it then throws in a big new idea: you scoot around and direct troops in a sort of blend of FPS and RTS. well.ĭisintegration feels a bit like Halo 2 to me, or rather the Halo 2 that might have been. It's lovely because everything in it feels so good, and because - not an insult - there is a warming, comforting Double-A-ness to it in its sparsity and its obvious desire to get the most out of absolutely everything. At the next computer copy the file back to modsave after Steam start&sync.I spent a lot of last week zooming around in Disintegration, which is a fascinating and pretty lovely game. because Steam will sync the files in save-directory to cloud. but Steam definitively will NOT save the shared stash in the cloud if you are using mods.īest workaround could be to switch from TL2-main-menu to desktop, copy the sharedstash_v2-file from modsave to save-directory. There is maybe the settings-file in "save". Now you will find the char-file and the sharedstash-file (and some backup files) in save-directory (vanilla / without mods) or modsave (with mods).ĭelete local savegames and restart Steam:Ģ) Start Steam and let it sync from cloudģ) You fill find the "save" directory with the char-file(s) and the sharedstash_v2-file.ģ) You fill find the "modsave" directory with the char-file(s). no matter if they touch stashes or not.Ĥ) Rush through first level & take loot from chestsĦ) Put 1 item to each pet inventory, stash & shared stash Check it by starting Steam again and let it sync from cloud: No files will be downloaded to the TL2-savegame-directories.Īll mods, some mods, one mod. I have tested around now a lot with & without mods by the following steps: And I don't want risk to lose items if I disable the mod. because the computers are located in different places. Could that cause any problems with the cloud? It's inconvenient to check it by myself. It just makes the stahes and the inventory bigger. Is Steam saving the shared stash files in the cloud? It don't looks like that. But now at this computer the shared stash is empty!? So Steam had to download everything from cloud again. Today I've deleted all savegames (saves, modsaves) at computer 2. The stash at computer 1 is full of items. and now I've checked everything and realized the problems with the shared stash.Īt the two different computers I have two different shared stashes (with only one character/savegame at the moment)? While using same mods at both computers. But these days I had a problem with one mod. ![]() Normally I didn't used the shared stash - or I was not checking if everything is ok. I play the game at two different computers and I use the Steam cloud to access my savegames. I have some problems with my shared stash. ![]()
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